﻿using UnityEngine;

namespace ProjectDanmaku.Entity
{
    public class EntityData
    {
        public bool Active = true;  // for tick
        public bool Destroyed = false;  // for recycle
        
        public Vector2 Position;
        public Vector2 Velocity;
        public float RotateZ;
        public Color Color = Color.white;

        public float tick;
        public float floatReg0 = 0f;
        public float floatReg1 = 0f;
        public float floatReg2 = 0f;
        public float floatReg3 = 0f;
        public int intReg0 = 0;
        public int intReg1 = 0;
        public int intReg2 = 0;
        public int intReg3 = 0;
    }
}